I had the pleasure of spending Wednesday at Perins School in Alresford, Hampshire, where the entire Year 7 (11-12 year olds) went off-timetable for the day to start creating their own text adventures with Quest.
Timetable for the day
This was part of their “Transform” programme spread over five Wednesdays. In the first week, the school had a visit from a local author to talk about writing and creating characters. In week two, they started looking at text adventures, playing The Things That Go Bump In The Night. In week three, they started planning their own games on paper (limiting themselves to four rooms to give a realistic chance of being able to implement the entire game).
Student plans for their own game
I joined them for week four, where the pupils got to create a Quest game for the first time.
To get everybody up to speed, instead of diving in to create their own pre-planned games, the students were given the same game to implement. This was split up into various “Builds” consisting of step-by-step helpsheets, with only about 30 minutes for each Build:
Students learn about creating exits
After the break, various workshops run by myself and Kristian Still. We covered destroying objects, switching objects on and off, locking and verbs, and any other questions the students had such as keeping a score.
I must admit, I thought the timetable was pretty ambitious - these students hadn’t seen the Quest Editor at all before the day, yet by the end of it, most of them were getting on really well. They had covered everything they needed to implement their own games next week.
Kristian grabbed a few of the students for some quick “phonecast” interviews, and asked them how they found the day:
Testing the game
It was really great to see the students getting on well with the software, and I look forward to seeing their finished games.